How To Use Quaternion In Blender
The easiest way i found is to use the rotation quaternion but this member only guarantees to store the rotation when the rotation mode is set to quaternion.
How to use quaternion in blender. I tried testing it out briefly using the xyz eulers and didn t notice any issues or problems. Use the info window while doing what you want to do by hand. When you select the quaternion mode in blender the xyzw components describe a normalized quaternion. The cpp project comes from the basic tracking samples that outputs text in the console for the palm. It will show you most of the python you need to do.
I am writing a blender exporter for my scene format. Ok thanks for the info. The problem is in blender you cannot switch back to quaternions once you started using eulers for the animations unless you want to re do the animations. When exporting i need the rotation as quaternion. My temporary solution current looks like.
Comparison operators can be done. 1 in computers everything is represented by numbers. By definition the norm of a quaternion equals 1 0 that s a normalized quaternion. Test numeric values within epsilon. I already use the info window when figuring out how to script things with blender but how would this help me extrude bones that default to something other than a quaternion rotation mode.
This object gives access to quaternions in blender. Before explaining how these rotations work we ll need to define a few terms first. Quaternions are 3d rotations performed by the multiplication of quaternions. Open blender delete the default cube add a monkey and switch the rotation mode to quaternion i know not much of a challenge yet for most of you but wait fill in the w x y z fields so that suzanne rotates 180 around the axis that goes through 0 0 0 and 3 4 5. When rotating interactively in quaternion mode the so called norm length of the quaternion will remain constant.
Numbers make up everything we do on computers including blender.